Mechanical tweaks for better play!


After a LOT of playtesting and probability crunching the last couple of weeks I've made a few tweaks that I hope will improve the solo experience.

First is a change to the DUNGEON CRAWLING move. Dungeon sizes increase exponentially after a DR12, so I really needed a way to make Special Rooms come up more dependably. This now has a fix - although I would recommend never going over a dungeon DR of 14! A DR18 dungeon averaged 110 rooms.... enough to make anyone lose the will to live - and not in a 'fun' MÖRK BORG way!

The other change was making it easier to find items by tweaking the SEARCHING move and also ROOM CONTENTS oracle, since pretty much all my characters end up attacking Liches with a pair of scissors. Combat turns extremely deadly when a single PC faces more than one creature, so any additional scrolls etc might just help you survive a few hours longer...


Files

Solitary_Defilement.pdf 2 MB
Apr 30, 2021

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